Who is this guy?
Blabbity blah blah – who gives a rip, really.
Alright - probably true, but really…
My name is Andrew Colclough, and I am a UI designer, developer, and illustrator living in Austin Texas. I graduated with a degree in multimedia design from the University of Oregon in 2005 and have been designing and building web software and applications ever since. I have worked on applications for the Health Care, Education, Gaming, and E-commerce industries.
- I enjoy working with modern JS frameworks such as React and Angular.
- I am a huge proponent of building Design Systems of UI components to support organizations.
- I believe in a modular/object based approach to building CSS and HTML. Read about that here.
Along with my design and development experience, I spent a great deal of my education learning traditional drawing and painting. Recently I have returned to my illustration roots because it is and something I also love doing. Though I have experience creating artwork digitally, I have found using traditional tools such as ink and watercolor to be a nice compliment to my digital and software work.
About This Site
This site is built with Gatsby, which is a static site tool built with the new-school hottness of React and Webpack. My goal was to have total control of my site if I wanted it, but also something that got out of my way when I just wanted to create and publish content.
Isn’t that code beautiful?
All I need to do to publish new content is to
build and run
ghp, an alias for:
git subtree push --prefix public origin gh-pages
In this way, my ‘cms’ is whatever editor I love best (currently Atom or Vim). Sweet.
In fact, if you like, you are welcome to check out my code here: http://github.com/andrewdc/adc
My automatically generated changelog can be found here: CHANGELOG.md
The first rendition of this site was built with Wordpress and looked like this.
Several years later I came up with version 2.0, which was a static site, generated with a framework called Ruhoh.
I had way too much fun creating version 2.0. Drawing all of the illustrative elements was a total blast. I mean, why have a boring footer, when you could have:
The 2.0 design carried a huge amount of my personality (obviously, I hate video games. Wait…what?), however I believe it was weak in it’s overall purpose. Looking at this now, I think the same feeling could have been conveyed in a less direct way.