Who is this guy?

Blabbity blah blah – who gives a rip, really.

Andrew Colclough
Hello, self

Alright - probably true, but really…

My name is Andrew Colclough, and I am a UI designer, developer, and illustrator living in Austin Texas. I graduated with a degree in multimedia design from the University of Oregon in 2005 and have been designing and building web software and applications ever since. I have worked on applications for the Health Care, Education, Gaming, and E-commerce industries.

Here is my resume, and my work history is also available on LinkedIn.

Technical Specialties

  • I enjoy working with modern JS frameworks such as React and Angular.
  • I am a huge proponent of building Design Systems of UI components to support organizations.
  • I believe in a modular/object based approach to building CSS and HTML. Read about that here.

Along with my design and development experience, I spent a great deal of my education learning traditional drawing and painting. Recently I have returned to my illustration roots because it is and something I also love doing. Though I have experience creating artwork digitally, I have found using traditional tools such as ink and watercolor to be a nice compliment to my digital and software work.

About This Site

This site was built with Gatsby, which is a static site tool built with the new-school hottness of React and Webpack. My goal was to have total control of my site if I wanted it, but also something that got out of my way when I just wanted to create and publish content.

History Museum

andrewdc 1.0

The first rendition of this site was built with Wordpress and looked like this.

andrewdc 1.0

andrewdc 2.0

Several years later I came up with version 2.0, which was a static site, generated with a framework called Ruhoh.

andrewdc 2.0

I had way too much fun creating version 2.0. Drawing all of the illustrative elements was a total blast. I mean, why have a boring footer, when you could have:

Log Footer

The 2.0 design carried a huge amount of my personality (obviously, I hate video games. Wait…what?), however I believe it was weak in it’s overall purpose. Looking at this now, I think the same feeling could have been conveyed in a less direct way.